Characters
Attacker
%


Stock difference
Target
%

Luma %
Character attributes
Damage dealt x
KB dealt x
Damage taken x
KB received x
Weight    
Gravity    
Fall speed    
Traction    
Attack
Attack
{{attackerName}} frame data
Countered Damage {{"x" + counterMult}}
Damage
{{charging_frames_type}}
Hitlag
Angle
BKB
WBKB
KBG
Shield Damage
Effect

Staleness Queue
{{n}}



{{charge_special ? "Chargeable" : "Smash attack"}}
Fsmash
Witch Time active
Projectile
Target in air
Windbox/Flinchless
Ignores staleness
Set weight
Finishing Touch
Modifiers
Controller
Input
Stick position
X
Y
Angle

Grounded meteor/Bounce off

Launch Rate:
KB modifiers
None
Crouch cancel
Interrupted charged smash attack
Buried

Shield/Hit frame/FAF
Hit frame
{{use_landing_lag == "no" ? "FAF" : "Landing frame"}}

Use move FAF
Use move landing lag
Use move autocancel
Normal shield
Powershield
Visualizer settings/Game mode
Stage:
Set position on spawn:
Target position when hit
X
Y

Target hit from right side

Display additional actionable frames


Game mode

Training mode
Vs mode
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Parameters
This section is to modify game parameters, do not use unless you are modding the game

DI
Hitstun constant

Tumble hitstun threshold

LSI
Upwards multiplier
Downwards multiplier

Launch speed
Multiplier
Decay

Gravity launch speed influence
Multiplier
Constant

Hitlag
Multiplier
Constant

Airdodge hitstun cancel
Frames
Max launch speed

Aerial hitstun cancel
Frames
Max launch speed

Paralyzer's hitlag
Multiplier
Constant

Buried KB multiplier
Buried KB resistance threshold
Results
Training mode Vs mode
{{ x.name }} {{ x.val1 }} {{ x.valc }} {{ x.val2}}
Visualizer

{{ x.name }} {{ x.training }}