Characters
Attacker
%
Stock difference
Target
%
Luma
%
1v1
Character attributes
Damage dealt | x |
KB dealt | x |
Damage taken | x |
KB received | x |
Weight | |
Gravity | |
Fall speed | |
DamageFlyTop Gravity | |
DamageFlyTop Fall speed | |
Traction | |
Ink |
Attack
Attack
{{moveset_info}}
{{attackerName}} frame data
{{attackerName}} scripts
Use
move FAF
Use move landing lag
Use move autocancel
{{attackerName}} frame data
{{attackerName}} scripts
Countered Damage
{{"x" + counterMult}}
Damage | ||
{{charging_frames_type}} | ||
Hitlag | ||
Angle | ||
BKB | ||
FKB | ||
KBG | ||
Shield Damage | ||
Shield stun | ||
Add. Hitstun | ||
Effect | ||
Hit frame | ||
{{use_landing_lag == "no" ? "FAF" : "Landing frame"}} |
Use move landing lag
Use move autocancel
Staleness Queue
Hit shield
Target modifiers
Input |
Stick position
X | |
Y | |
Angle |
Launch Rate:
Shield
Normal shield
Perfect shield
Normal shield
Perfect shield
KB modifiers
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Parameters
This section is to modify game parameters, do not use unless you are modding the game
LSI
Launch speed
Gravity launch speed influence
Shield stun
Hitstun constant | |
Tumble hitstun threshold |
DI |
LSI
Upwards multiplier | |
Downwards multiplier |
Launch speed
Multiplier | |
Decay |
Gravity launch speed influence
Multiplier | |
Constant |
Shield stun
Multiplier | |
Constant | |
Projectile multiplier | |
Perfect Shield multiplier |
Hitlag
Airdodge hitstun cancel
Aerial hitstun cancel
Paralyzer's hitlag
Multiplier | |
Constant |
Airdodge hitstun cancel
Frames | |
Max launch speed |
Aerial hitstun cancel
Frames | |
Max launch speed |
Paralyzer's hitlag
Multiplier | |
Constant |
Buried KB multiplier | |
Buried KB resistance threshold |