Characters
Attacker
%
Stock difference
Target
%
Luma
%
1v1
Character attributes
| Damage dealt | x |
| KB dealt | x |
| Damage taken | x |
| KB received | x |
| Weight | |
| Gravity | |
| Fall speed | |
| DamageFlyTop Gravity | |
| DamageFlyTop Fall speed | |
| Traction | |
| Ink |
Attack
Attack
{{moveset_info}}
{{attackerName}} frame data
{{attackerName}} scripts
Use
move FAF
Use move landing lag
Use move autocancel
{{attackerName}} frame data
{{attackerName}} scripts
Countered Damage
{{"x" + counterMult}}
| Damage | ||
| {{charging_frames_type}} | ||
| Hitlag | ||
| Angle | ||
| BKB | ||
| FKB | ||
| KBG | ||
| Shield Damage | ||
| Shield stun | ||
| Add. Hitstun | ||
| Effect | ||
| Hit frame | ||
| {{use_landing_lag == "no" ? "FAF" : "Landing frame"}} |
Use move landing lag
Use move autocancel
Staleness Queue
Hit shield
Target modifiers
| Input |
Stick position
| X | |
| Y | |
| Angle |
Launch Rate:
Shield
Normal shield
Perfect shield
Normal shield
Perfect shield
KB modifiers
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Parameters
This section is to modify game parameters, do not use unless you are modding the game
LSI
Launch speed
Gravity launch speed influence
Shield stun
| Hitstun constant | |
| Tumble hitstun threshold |
| DI |
LSI
| Upwards multiplier | |
| Downwards multiplier |
Launch speed
| Multiplier | |
| Decay |
Gravity launch speed influence
| Multiplier | |
| Constant |
Shield stun
| Multiplier | |
| Constant | |
| Projectile multiplier | |
| Perfect Shield multiplier |
Hitlag
Airdodge hitstun cancel
Aerial hitstun cancel
Paralyzer's hitlag
| Multiplier | |
| Constant |
Airdodge hitstun cancel
| Frames | |
| Max launch speed |
Aerial hitstun cancel
| Frames | |
| Max launch speed |
Paralyzer's hitlag
| Multiplier | |
| Constant |
| Buried KB multiplier | |
| Buried KB resistance threshold |