Characters
Attacker
%


Stock difference
Target
%

Luma %
1v1
Character attributes
Damage dealt x
KB dealt x
Damage taken x
KB received x
Weight
Gravity
Fall speed
DamageFlyTop Gravity
DamageFlyTop Fall speed
Traction
Ink
Attack
Attack {{moveset_info}}
{{attackerName}} frame data
{{attackerName}} scripts
Countered Damage {{"x" + counterMult}}
Damage
{{charging_frames_type}}
Hitlag
Angle
BKB
FKB
KBG
Shield Damage
Shield stun
Add. Hitstun
Effect
Hit frame
{{use_landing_lag == "no" ? "FAF" : "Landing frame"}}
Use move FAF
Use move landing lag
Use move autocancel
Staleness Queue
Hit shield

{{charge_special ? "Chargeable" : "Smash attack"}}
Fsmash
Witch Time active
Aerial move
Short hop aerial
Projectile
Target in air
Windbox/Flinchless
Ignores staleness/rage
Set weight
Target modifiers
Input
Stick position
X
Y
Angle


Launch Rate:
Shield
Normal shield
Perfect shield


KB modifiers
Parameters
This section is to modify game parameters, do not use unless you are modding the game

Hitstun constant
Tumble hitstun threshold

DI

LSI
Upwards multiplier
Downwards multiplier

Launch speed
Multiplier
Decay

Gravity launch speed influence
Multiplier
Constant

Shield stun
Multiplier
Constant
Projectile multiplier
Perfect Shield multiplier
Hitlag
Multiplier
Constant

Airdodge hitstun cancel
Frames
Max launch speed

Aerial hitstun cancel
Frames
Max launch speed

Paralyzer's hitlag
Multiplier
Constant

Buried KB multiplier
Buried KB resistance threshold
Results
KB calculations
Use all characters as targets
Include modifiers (Monado Arts, Deep Breathing, Limit Break)
Use all moves
Iterate smash attacks charge
Iterate all DI/LSI angles
Iterate attacker percent
From to with step

Iterate target percent
From to with step

KO calculations
Type
KO %
Best DI KO %
Options
Use all characters as targets
Include modifiers (Monado Arts, Deep Breathing, Limit Break)



{{"Stored calculations: " + stored}}

Character KO % Best DI angle
{{ x.character }} {{x.percent}} {{x.angle}}
Visualizer
Stage:
Set position on spawn:
Target position when hit
X
Y
Target hit from right side

Display additional actionable frames



{{ x.name }} {{ x.value }}

Data
Results