Attacker | |
Base Damage multiplier | x |
Damage dealt | x |
KB dealt | x |
Target | |
Damage taken | x |
KB received | x |
Weight | |
Gravity | |
Fall speed | |
DamageFlyTop Gravity | |
DamageFlyTop Fall speed | |
Traction | |
Ink |
Damage | |
Hitlag | |
Angle | |
BKB | |
FKB | |
KBG | |
Shield Damage | |
Shield stun | |
Add. Hitstun | |
Effect | |
Hit frame | |
FAF |
Controller | |
Input |
X | |
Y | |
Angle |
Number of players: | |
Stock difference: | |
Launch Rate: |
Hitstun constant | |
Tumble hitstun threshold |
DI angle change |
Upwards multiplier | |
Downwards multiplier |
Multiplier | |
Decay |
Multiplier | |
Constant |
Multiplier | |
Constant | |
Projectile multiplier | |
Perfect Shield multiplier |
Multiplier | |
Constant |
Frames | |
Max launch speed |
Frames | |
Max launch speed |
Multiplier | |
Constant |
Buried KB resistance threshold |
X | |
Y |
DI angle step: | |
Target KO'd percent: % | |
Vector field DI angle step: |