| Attacker | |
| Base Damage multiplier | x |
| Damage dealt | x |
| KB dealt | x |
| Target | |
| Damage taken | x |
| KB received | x |
| Weight | |
| Gravity | |
| Fall speed | |
| DamageFlyTop Gravity | |
| DamageFlyTop Fall speed | |
| Traction | |
| Ink |
| Damage | ||
| Charge frames | ||
| Charge max multiplier | ||
| {{Calculator.SelectedMove.MoveRef.ChargeData.label ? Calculator.SelectedMove.MoveRef.ChargeData.label : "Charge frames"}} | ||
| Hitlag | ||
| Angle | ||
| BKB | ||
| FKB | ||
| KBG | ||
| Shield Damage | ||
| Shield stun | ||
| Add. Hitstun | ||
| Effect | ||
| Hit frame | ||
| FAF | ||
| Controller | |
| Input |
| X | |
| Y | |
| Angle |
| Number of players: | |
| Stock difference: | |
| Launch Rate: |
| Hitstun constant | |
| Tumble hitstun threshold |
| DI angle change |
| Upwards multiplier | |
| Downwards multiplier |
| Multiplier | |
| Decay |
| Multiplier | |
| Constant |
| Multiplier | |
| Constant | |
| Projectile multiplier | |
| Perfect Shield multiplier |
| Multiplier | |
| Constant |
| Frames | |
| Max launch speed |
| Frames | |
| Max launch speed |
| Multiplier | |
| Constant |
| Buried KB resistance threshold |
| X | |
| Y |
| DI angle step: | |
| Target KO'd percent: % | |
| Vector field DI angle step: |
| {{ x.name }} | {{ x.value }} |