Characters
Attacker
%


Stock difference
Target

1v1
Character attributes
Damage dealt x
KB dealt x
Damage taken x
KB received x
Weight    
Gravity    
Fall speed    
DamageFlyTop Gravity    
DamageFlyTop Fall speed    
Traction    
Ink    
Attack
Attack {{moveset_info}}
{{attackerName}} frame data
{{attackerName}} scripts
Countered Damage {{"x" + counterMult}}
Damage
{{charging_frames_type}}
Hitlag
Angle
BKB
FKB
KBG
Shield Damage
Add. Hitstun
Effect

Staleness Queue
Hit shield



{{charge_special ? "Chargeable" : "Smash attack"}}
Fsmash
Witch Time active
Aerial move
Short hop aerial
Projectile
Target in air
Windbox/Flinchless
Ignores staleness
Set weight
Target modifiers
Input
Stick position
X
Y
Angle


Launch Rate:
KB modifiers
Parameters
This section is to modify game parameters, do not use unless you are modding the game

DI
Hitstun constant

Tumble hitstun threshold

LSI
Upwards multiplier
Downwards multiplier

Launch speed
Multiplier

Gravity launch speed influence
Multiplier
Constant

Hitlag
Multiplier
Constant

Airdodge hitstun cancel
Frames
Max launch speed

Aerial hitstun cancel
Frames
Max launch speed

Paralyzer's hitlag
Multiplier
Constant

Buried KB multiplier
Buried KB resistance threshold
Visualizer settings
Stage:
Set position on spawn:
Target position when hit
X
Y

Target hit from right side
Game mode



DI angle step:
Target KO'd percent: %
Vector field DI angle step:
Ignore positions with stage collisions
Show interpolated vectors
{{ x.name }} {{ x.value }}


Data
Results