Attacker | |
Base Damage multiplier | x |
Damage dealt | x |
KB dealt | x |
Target | |
Damage taken | x |
KB received | x |
Weight | |
Gravity | |
Fall speed | |
DamageFlyTop Gravity | |
DamageFlyTop Fall speed | |
Traction | |
Ink |
Damage | ||
Charge frames | ||
Charge max multiplier | ||
{{Calculator.SelectedMove.MoveRef.ChargeData.label ? Calculator.SelectedMove.MoveRef.ChargeData.label : "Charge frames"}} | ||
Hitlag | ||
Angle | ||
BKB | ||
FKB | ||
KBG | ||
Shield Damage | ||
Shield stun | ||
Add. Hitstun | ||
Effect | ||
Hit frame | ||
FAF |
Landing frame | |
Landing Lag |
Controller | |
Input |
X | |
Y | |
Angle |
Number of players: | |
Stock difference: | |
Launch Rate: |
Hitstun constant | |
Tumble hitstun threshold |
DI angle change |
Upwards multiplier | |
Downwards multiplier |
Multiplier | |
Decay |
Multiplier | |
Constant |
Multiplier | |
Constant | |
Projectile multiplier | |
Perfect Shield multiplier |
Multiplier | |
Constant |
Frames | |
Max launch speed |
Frames | |
Max launch speed |
Multiplier | |
Constant |
Buried KB resistance threshold |
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{{ x.name }} | {{x.value}} |
{{ x.name }} | {{x.value}} |
X | |
Y |
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