Characters
Attacker: %

Stock difference:


Target: %

Luma %
Character attributes
Attacker
Damage dealt: x
KB dealt: x
Target
Weight:
Gravity:
Fall speed:
Damage received: x
KB received: x
Traction:
Attack
Attack: API doesn't work with https
{{attackerName}} frame data
Countered attack base damage: {{"x" + counterMult}}
Base damage:
{{charging_frames_type}}:

Hitlag multiplier:
Angle:
BKB:
WBKB:
KBG:
Extra Shield Damage:

Queue:
{{n}}


{{charge_special ? "Chargeable" : "Smash attack"}}
Fsmash
Witch Time active when charging
Projectile
Target in air
Windbox/Flinchless
Ignores staleness
Set weight
Finishing Touch

Effect:
Modifiers
Controller:
Input:

Stick position
X:
Y:
Angle:

Grounded meteor/Bounce off

Launch Rate:
KB modifiers
None
Crouch cancel
Interrupted charged smash attack
Buried

Shield/Hit frame/FAF
Hit frame:
{{use_landing_lag == "no" ? "FAF" : "Landing frame"}}:
Use move FAF
Use move landing lag
Use move autocancel
Normal shield
Powershield
Visualizer settings/Game mode
Stage:
Set position on spawn:
Target position when hit
X:
Y:

Invert move angle horizontally (hitting opponent from right side)

Display additional actionable frames


Game mode

Training mode
Vs mode
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Parameters
This section is to modify game parameters, do not use unless you are modding the game

DI
Hitstun constant

Tumble hitstun threshold

LSI
Upwards multiplier
Downwards multiplier

Launch speed
Multiplier
Decay

Gravity launch speed influence
Multiplier
Constant

Hitlag
Multiplier
Constant

Airdodge hitstun cancel
Frames
Max launch speed

Aerial hitstun cancel
Frames
Max launch speed

Paralyzer's hitlag
Multiplier
Constant

Buried KB multiplier
Buried KB resistance threshold
Results
Training mode Vs mode
{{ x.name }} {{ x.val1 }} {{ x.valc }} {{ x.val2}}
Visualizer

{{ x.name }} {{ x.training }}