Characters
Attacker
%
Stock difference
Target
%
Luma
%
Character attributes
Damage dealt | x |
KB dealt | x |
Damage taken | x |
KB received | x |
Weight | |
Gravity | |
Fall speed | |
Traction |
Attack
Attack
{{attackerName}} frame data
Staleness Queue
{{attackerName}} frame data
Countered Damage
{{"x" + counterMult}}
Damage | |
{{charging_frames_type}} | |
Hitlag | |
Angle | |
BKB | |
WBKB | |
KBG | |
Shield Damage | |
Effect |
Staleness Queue
{{n}} |
{{charge_special ? "Chargeable" : "Smash attack"}}
Fsmash
Witch Time active
Projectile
Target in air
Windbox/Flinchless
Ignores staleness
Set weight
Finishing Touch
Modifiers
Controller | |
Input |
Stick position
X | |
Y | |
Angle |
Grounded meteor/Bounce off
Launch Rate:
Launch Rate:
KB modifiers
None
Crouch cancel
Interrupted charged smash attack
Buried
None
Crouch cancel
Interrupted charged smash attack
Buried
Shield/Hit frame/FAF
Hit frame | ||
{{use_landing_lag == "no" ? "FAF" : "Landing frame"}} |
Use move FAF
Use move landing lag
Use move autocancel
Normal shield
Powershield
Powershield
Stage:
Set position on spawn:
Target position when hit
Target hit from right side
Display additional actionable frames
Set position on spawn:
Target position when hit
X | |
Y |
Target hit from right side
Display additional actionable frames
Game mode
Training mode
Vs mode
Training mode
Vs mode
Share
Parameters
This section is to modify game parameters, do not use unless you are modding the game
DI
Hitstun constant
Tumble hitstun threshold
LSI
Upwards multiplier
Downwards multiplier
Launch speed
Multiplier
Decay
Gravity launch speed influence
Multiplier
Constant
Hitstun constant
Tumble hitstun threshold
LSI
Upwards multiplier
Downwards multiplier
Launch speed
Multiplier
Decay
Gravity launch speed influence
Multiplier
Constant
Hitlag
Multiplier
Constant
Airdodge hitstun cancel
Frames
Max launch speed
Aerial hitstun cancel
Frames
Max launch speed
Paralyzer's hitlag
Multiplier
Constant
Buried KB multiplier
Buried KB resistance threshold
Multiplier
Constant
Airdodge hitstun cancel
Frames
Max launch speed
Aerial hitstun cancel
Frames
Max launch speed
Paralyzer's hitlag
Multiplier
Constant
Buried KB multiplier
Buried KB resistance threshold